Pick and Roll Offense: High Screen the Screener (Quick Hitter)
The Pick and Roll Offense presents a number of great options for Quick Hitter Plays. The High Screen the Screener Play is one of these options. Pick and Roll offense High Screen the Screener Play can be run with only a minimal amount of time and used as a quick hitter or isolation option.
The Pick and Roll Offense High Screen the Screener Play starts in a formation with the ball handler above the three-point line and all other players along the baseline. This pulls the help defence very low. If you have a player who is very strong on the dribble and can create their own shot this initial formation maybe suitable for creating space and opportunity to take a last shot in isolation.
This Pick and Roll Offense can also be run with a smaller line-up of players. With the quickness of the play’s movements, plus the opportunity for up to three players to be placed around the three-point line this makes the High On-Ball with Screen the Screener Play very suitable for when a team is down and needs to make perimeter scores.
The ball handler (One) starts with the ball above the three-point line and to one side of the floor. If the player intends to go into a one on one situation, it may be better to start the movement from in the middle of the floor so the player can move to either side when creating the scoring chance.
The rest of the players start on the baseline.
Guards are to be position on the long corners of the floor leaving the interior players closer to the basket and available for the pick and roll and screen the screener action.
The weak side low post player lifts to the three-point line to set an on-ball screen just over the strong side of the split line. The screen needs to be set at pace so all of the plays movements happen quickly. The screener (Five) is encouraged to sprint to set the screen, not just jog.
One (1) uses the on-ball screen looking to turn the corner and attack the middle driving lane to the basket.
As One (1) is within two dribbles of the screen (Five), Four (4) should lift up the side of the keyway to set a screen for the screener Five (5) on the roll to the basket.
If one (1) is stopped from progressing to the basket then Five (5) will be the next possible scoring opportunity.
After setting the screen Four (4) can move to the foul line for a pressure release pass or step out to the three-point line for a long range shooting option.
The dribbler should be prepared to not score from a lay-up, but rather shoot from just below the foul line. In most situations the help defence will move into the driving lane to make an around the basket score difficult. A controlled jump shot from within the key will often be the best option for a high percentage, uncontested shot.
Two (2) and Three (3) can lift depending on what happens with the defenders. Both players can be valuable three-point shooters if their defenders decide to help and pack the keyway.
Two (2) especially as the strong side perimeter player has the potential to lift slightly up the sideline and if the defensive players attempts to help, Two (2) can then back-cut for a high percentage scoring opportunity.
A pass to Three (3) will also place the ball in a good position to be passed into the rolling Five (5).
- One (1) off of the on-ball screen
- Five (4) on the roll to the basket
- Four (4) from the top of the keyway
- Two (2) from the three-point line
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